Extracting unity3d file

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Private static bool ExtractMeshesMenuItemValidate()įor (int i = 0 i < i++) Private static string _targetExtension = '.asset' Private static string _sourceExtension = '.fbx' Private static string _progressTitle = 'Extracting Meshes' Posting here in case anyone else could benefit: using UnityEngine When I couldn't find an easy way to extract the mesh subassets from an FBX file this morning I went ahead and made one. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to 'normal' C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links

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Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.

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